542 lines
34 KiB
Python
542 lines
34 KiB
Python
"""Simplified Chinese UI strings for The I of the Dragon.
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Only *display* values are translated (the `English` column of
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`Data\\Misc\\Strings.dat`). Never translate `Id`s, event names, commands or
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unit types -- doing so is what breaks mission triggers.
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Conventions:
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* `\\a`, `\\b`, `\\r`, `\\n`, `\\f`, `\\v` are engine text-control escapes and are
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kept verbatim (in this Python source they are written as `\\\\a` etc.).
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* printf specifiers (`%s`, `%d`, `%i`, `%.1f`, `%%`) must be preserved in the
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same order/count, otherwise the engine's argument list shifts and crashes.
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* Entries deliberately left untranslated: the tutorial texture *path*
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(`TutorialButtonsTexture`), pure-format strings (`Help_Shortcut_*`,
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`Overhead_Tooltip_Shortcut_*`, `Overhead_TownInfo`), empty/whitespace
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strings and the three ambiguous `KEYBOARD_C/4A/4E` key names.
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"""
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CN_STRINGS = {
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# ---------------------------------------------------------------- general
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"WindowCaption": "龙之眼",
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"InsertDisk": "请插入光盘 %s",
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# ------------------------------------------------------- spell tooltips
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"Ravine": "峡谷\\r\\n%s一道峡谷沿直线向前,摧毁沿途的一切。适合攻击排成一列的敌人。",
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"StoneStrike": "落石\\r\\n%s巨石覆盖大片区域,对范围内的一切造成伤害。",
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"Aid": "援助\\r\\n%s恢复除施法者外任何生物的生命值。有助于延长召唤生物的存活时间。",
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"AddBlackSkin": "黑肤术\\r\\n%s提高除施法者外任何生物的抗伤害能力。",
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"Hast": "疾速\\r\\n%s提高除施法者外任何生物的速度。",
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"Infuriate": "激怒\\r\\n%s提高除施法者外任何生物的速度与攻击力。",
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"Summon Swarm": "召唤虫群\\r\\n%s召唤一群愤怒的飞虫攻击你的敌人。",
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"Knock": "落石打击\\r\\n%s一块巨石从天而降砸向敌人。威力强大且精准。",
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"Summon Giant Insect": "召唤巨虫\\r\\n%s召唤一只巨虫攻击你的敌人。法术失效后巨虫即会死亡。",
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"Slow Death": "缓死\\r\\n%s你的敌人会缓慢死去,除非其再生能力高于法术威力。",
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"Raise Zombie": "复活僵尸\\r\\n%s复活一只僵尸为你作战,持续到法术结束。它拥有自导魔法飞弹和强壮的双手。",
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"Raise Dead": "亡者复生\\r\\n%s复活任何生物,它会为你而战,法术失效后即会死亡。",
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"LongStar": "长星\\r\\n%s一支魔法箭矢,可冻结目标。射程极远。",
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"LongStarRed": "长星\\r\\n%s一支魔法箭矢,可冻结目标。射程极远。",
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"LongStarBlack": "长星\\r\\n%s一支魔法箭矢,可冻结目标。射程极远。",
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"Summon Dark Star": "绝望之星\\r\\n%s从异次元召唤一颗能量之星。它频繁释放能量弹,对付飞行敌人非常有效。",
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"Summon Bright Star": "希望之星\\r\\n%s从异次元召唤一颗能量之星。它释放能量弹,并能治疗友方与召唤生物。",
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"Fear": "恐惧\\r\\n%s使敌人心中充满恐惧,惊慌逃窜。",
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"Rise": "隆起山脉\\r\\n%s一座巨山凭空出现,对范围内所有生物造成伤害。",
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"Slow": "迟缓\\r\\n%s一定半径内所有生物的速度大幅降低。对快速射击的怪物尤其有效。",
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"Wasteland": "荒芜\\r\\n%s地面化为荒芜之地,伤害附近所有生物。",
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"PoisonTrail": "毒迹\\r\\n%s对自己施放,移动时留下一条剧毒轨迹。",
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"SmallCrater": "小陨坑\\r\\n%s在地面制造一个小陨坑造成伤害。其边缘尤其危险。",
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"BigCrater": "大陨坑\\r\\n%s在地面制造一个大陨坑造成伤害。其边缘尤其危险。",
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"Raise Several Zombies": "群体复生\\r\\n%s复活五只僵尸为你作战,持续到法术结束。对付飞行目标非常有效--僵尸拥有自导魔法飞弹。",
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"PoisonNova": "剧毒新星\\r\\n%s对自己施放,爆发一场剧毒爆炸。",
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"EarthSkin": "大地之肤\\r\\n%s对自己施放,使皮肤吸收部分受到的伤害。",
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"DeathSkin": "死亡之肤\\r\\n%s对自己施放,使皮肤吸收大部分受到的伤害。",
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"SummonEarthElemental": "召唤土元素\\r\\n%s召唤一个土元素攻击你的敌人。法术失效后元素即会消散。",
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"LightningStorm": "闪电风暴\\r\\n%s道道闪电从天而降。",
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"QuickStar": "疾速之星\\r\\n%s召唤三颗魔法星追踪你的目标。",
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"Freeze": "冰冻\\r\\n%s冻结任何生物,使其在一段时间内无法行动。",
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"DemolitionSphere": "爆破球\\r\\n%s一颗能量球,对建筑非常有效。",
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"PowerArrow": "强力箭\\r\\n%s一支魔法箭矢,速度极快且射程很远。",
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"Loss of Aim": "失准\\r\\n%s受影响的敌人会暂时失去准头,你可以相对安全地从它们上方飞过。",
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"Blind": "致盲\\r\\n%s法术附近的所有生物都会暂时失明。",
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"Lump of ice": "冰块\\r\\n%s一块寒冰暂时冻结你的敌人,并造成一定伤害。",
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"LightingBreath": "闪电吐息\\r\\n%s让你向敌人吐出闪电。瞬间命中的武器,威力可观。",
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"Dispel": "净化\\r\\n%s移除施加在你身上的持续法术效果,如中毒、燃烧等。",
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"Invisibility": "隐身\\r\\n%s对自己施放,在法术持续期间对敌人隐身。一旦攻击就会显形。",
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"Strength of Wing": "翼之力量\\r\\n%s将你的耐力恢复至最大。",
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"ExtendedInvisibility": "强化隐身\\r\\n%s对自己施放,在法术持续期间对敌人隐身,一旦攻击就会显形。与隐身术相同,但持续时间更长。",
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"InstantReturn": "瞬间回城\\r\\n%s将你传送回城镇;若尚无城镇,则传送至能量柱。",
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"Spirits of wind": "风之精灵\\r\\n%s对自己施放,提高你的速度。",
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"Convert": "感化\\r\\n%s感化一些较弱的怪物,让它们在一段时间内为你作战。",
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"AdvancedConvert": "强效感化\\r\\n%s能感化大多数怪物,让它们在法术持续期间为你作战。",
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"Teleport": "传送\\r\\n%s让你瞬间传送到视野内的任意位置。",
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"MagicStones": "魔法石\\r\\n%s向敌人头顶投下一阵石雨。",
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"Mirror": "镜像\\r\\n%s对自己施放,将所有攻击反弹给敌人。",
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"AdvancedInvisibility": "高级隐身\\r\\n%s让你即使在攻击时也保持隐身。",
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"WarSphere": "战争之球\\r\\n%s制造一个能量球,用闪电攻击范围内的一切。",
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"HeavenDefense": "天界防御\\r\\n%s吸收你受到的部分伤害。",
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"Blink": "闪现\\r\\n%s在致命一击时救你一命。自动将你传送到随机方向,然后失效。",
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"ExtendedBlink": "强化闪现\\r\\n%s在致命一击时救你一命,自动将你传送到随机方向。在其持续时间内可多次触发。",
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"EnergeticMissile": "能量飞弹\\r\\n%s快速蓄力的飞弹,造成中等伤害。幼龙的最佳武器。",
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"UltimateWarSphere": "终极战争之球\\r\\n%s制造一个超强能量球,用闪电攻击范围内的一切。",
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"Super Mirror": "超级镜像\\r\\n%s对自己施放,将所有攻击反弹给攻击者并保护自己免受伤害。",
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"MassFreeze": "群体冰冻\\r\\n%s冻结范围内所有生物一段时间。",
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"Invade": "侵入\\r\\n%s将你传送到最近的怪物巢穴。",
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"Raise geysers": "喷泉\\r\\n%s制造魔法喷泉,喷射火焰攻击附近所有生物。",
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"Heaven Rage": "天怒\\r\\n%s雷球与闪电!敌人脚下的大地翻涌,从下方重创你的敌人。",
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"Ridge": "山脊\\r\\n%s分而治之。隆起的山脊对敌方建筑和邪恶生物都有效。",
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"Column": "石柱\\r\\n%s一根巨柱从地面升起,送你的敌人去见天神。",
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"Pyro Blast": "烈焰冲击\\r\\n%s轰出去!点燃它们!用来烧毁森林和敌人同样有效。",
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"Fog Cloud": "雾云\\r\\n%s制造一团迷雾,使其中所有生物在法术持续期间失明。",
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"Hound": "猎犬\\r\\n%s一只愤怒的灵魂会追击你的敌人。虽然速度不快,但攻击力相当强。",
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"Create Fire": "纵火\\r\\n%s用这一强大的火系法术使生物和建筑持续燃烧。",
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"FireStar": "火焰之星\\r\\n%s一颗旋转的自导之星追踪你的敌人。缓慢但强大,带范围效果。",
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"FireBall": "火球\\r\\n%s向敌人投掷一块燃烧的巨石。",
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"BigFireBall": "大火球\\r\\n%s一块巨大的燃烧巨石,命中时分裂成致命的燃烧碎块。",
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"Aim": "瞄准\\r\\n%s对自己施放,在法术持续期间提高命中。",
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"Force of Regeneration": "再生之力\\r\\n%s对自己施放,在法术持续期间提高你的再生速度。",
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"Rage": "狂暴\\r\\n%s对自己施放,进入狂暴状态,提高自然攻击的速度与威力。",
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"FireSpectre": "火焰幽灵\\r\\n%s一群愤怒的火焰精灵追击你的目标。",
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"FireRain": "火雨\\r\\n%s召唤火焰如雨般落在敌人头顶。用于摧毁多个目标的范围效果很好。",
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"Meteor": "陨石\\r\\n%s一块巨石从天而降。",
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"Volcano": "火山\\r\\n%s升起一座喷发的火山,抛出毒烟与燃烧的巨石。大范围毁灭!",
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"DetectLairs": "侦测巢穴\\r\\n%s侦测附近所有怪物巢穴。对自己施放后,巢穴会被淡红色光芒标记。",
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"DetectMission": "侦测特殊魔法\\r\\n%s帮助你找到与任务相关的物品。",
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"DetectMonsters": "侦测怪物\\r\\n%s对自己施放,侦测附近的任何怪物。",
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"MinorCure": "初级治疗\\r\\n%s为自己或任何其他生物恢复少量生命值。",
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"Cure": "治疗\\r\\n%s为自己或任何其他生物恢复一些生命值。",
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"MajorCure": "强效治疗\\r\\n%s为自己或任何其他生物恢复大量生命值。",
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"FireStoneTumbaUmba": "火焰石\\r\\n%s运用昆戈尔的魔法向敌人投掷燃烧的石块。",
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"ArrowHunter": "长弓\\r\\n弓箭是猎手从安全距离外攻击的最佳方式之一。拉弦越满,伤害越高。",
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"Summon Sinisterwing": "召唤邪翼\\r\\n%s你可以召唤强大的飞行生物。",
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"KnightPower": "圣骑士之力\\r\\n%s真正英雄的信仰赐予他的武器远不止一把剑。",
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"Slash": "猛击\\r\\n只要击中敌人,它终会死去。不过别期望太高……",
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"FireStone": "火焰炮弹\\r\\n非常精准的武器,可在敌人发现你之前从远处将其消灭。",
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"ZealotFireMissile": "狂信徒火焰飞弹\\r\\n自导火焰飞弹",
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"ZealotHarvest": "灵魂收割\\r\\n%s一种特殊的魔法--从尸体上收集灵魂。",
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# ------------------------------------------------------------- main menu
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"MainMenu_StartNewGame": "开始新游戏",
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"MainMenu_SaveLoadGame": "保存或载入游戏",
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"MainMenu_LoadGame": "载入游戏",
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"MainMenu_ResumeGame": "继续游戏",
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"MainMenu_ResumeSavedGame": "载入上次存档:\\\"%s\\\"",
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"MainMenu_ResumeSavedGameAutoTip": "载入上次游戏",
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"MainMenu_CannotResumeGame": "无法继续游戏",
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"MainMenu_Options": "选项",
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"MainMenu_Multi": "教程",
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"MainMenu_Credits": "制作人员",
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"MainMenu_Exit": "退出",
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# ------------------------------------------------------------- save/load
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"SaveLoadMenu_SaveGame": "保存游戏",
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"SaveLoadMenu_CannotSaveGame": "无法保存游戏",
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"SaveLoadMenu_LoadGame": "载入游戏",
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"SaveLoadMenu_CannotLoadGame": "请先选择一个存档",
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"SaveLoadMenu_Back": "返回",
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"SaveLoadMenu_Delete": "删除",
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"SaveLoadMenu_CannotDelete": "无法删除",
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"SaveLoadMenu_Cancel": "取消",
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"SaveLoadMenu_ReplaceDialog": "\\a替换?",
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"SaveLoadMenu_DeleteDialog": "\\a删除?",
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# --------------------------------------------------------------- options
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"OptionsMenu_ApplyDialog": "\\a应用更改?",
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"OptionsMenu_Audio": "音频",
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"OptionsMenu_Video": "视频",
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"OptionsMenu_Controls": "操作",
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"OptionsMenu_Game": "游戏选项",
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"OptionsMenu_AudioTitle": "音频",
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"OptionsMenu_VideoTitle": "视频",
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"OptionsMenu_ControlsTitle": "操作",
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"OptionsMenu_GameTitle": "游戏选项",
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"OptionsMenu_Exit": "退出",
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"OptionsMenu_Back": "返回",
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"OptionsMenu_Okey": "应用",
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"OptionsMenu_Reset": "重置",
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"Options_Applied": "已应用",
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# --------------------------------------------------------- video options
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"VideoOptions_Res": "分辨率",
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"VideoOptions_Refr": "刷新率",
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"VideoOptions_RefrHz": "Hz",
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"VideoOptions_RefrDefault": "默认",
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"VideoOptions_Quality": "画质",
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"VideoOptions_Quality0": "低",
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"VideoOptions_Quality1": "中",
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"VideoOptions_Quality2": "高",
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"VideoOptions_CustomQuality": "自定义",
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"VideoOptions_Gamma": "伽马",
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"VideoOptions_Custom": "自定义",
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"VideoOptions_Geometry": "几何",
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"VideoOptions_Geometry0": "低",
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"VideoOptions_Geometry1": "中",
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"VideoOptions_Geometry2": "高",
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"VideoOptions_Effects": "效果",
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"VideoOptions_Effects0": "低",
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"VideoOptions_Effects1": "中",
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"VideoOptions_Effects2": "高",
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"VideoOptions_Sky": "天空",
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"VideoOptions_Clouds": "云层",
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"VideoOptions_Clouds0": "无云",
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"VideoOptions_Clouds1": "单层",
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"VideoOptions_Clouds2": "双层",
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"VideoOptions_Koka": "阴影",
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"VideoOptions_Koka0": "普通",
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"VideoOptions_Koka1": "较好",
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"VideoOptions_Koka2": "最佳",
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"VideoOptions_ResChanged1": "保留?",
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"VideoOptions_ResChanged2": "还原倒计时",
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"VideoOptions_ResChanged3": "%d 秒。",
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"VideoOptions_Revert": "\\a保留此分辨率?%d 秒后还原。",
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# --------------------------------------------------------- audio options
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"AudioOptions_SoundLevel": "音效",
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"AudioOptions_MusicLevel": "音乐",
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"AudioOptions_VoiceLevel": "语音",
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"AudioOptions_InterfaceLevel": "界面",
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"AudioOptions_3DSound": "3D",
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"AudioOptions_DirectionalSound": "方向感",
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"AudioOptions_SoundMode": "声音模式",
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"AudioOptions_SoundMode0": "立体声",
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"AudioOptions_SoundMode1": "3D",
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"AudioOptions_SoundMode2": "高级 3D",
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"AudioOptions_Ambient": "环境音",
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# ---------------------------------------------------------- game options
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"GameOptions_CineCamera": "过场镜头",
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"GameOptions_Tooltips": "提示",
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"GameOptions_Autotips": "自动提示",
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"GameOptions_TextDelay": "文字延迟",
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"GameOptions_TextDelayValue": "%d 秒",
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"GameOptions_Difficulty": "难度",
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"GameOptions_DifficultyValue": "等级 %d",
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"GameOptions_InvertCameraY": "反转 Y",
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"GameOptions_CameraOrHeight": "滚轮:%s",
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"GameOptions_CameraOrHeight0": "镜头",
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"GameOptions_CameraOrHeight1": "高度",
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# ------------------------------------------------------- control options
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"ControlOptions_MSens": "鼠标",
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"ControlOptions_InvertCameraX": "反转 X",
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"ControlOptions_AutoHideCursor": "自动隐藏光标",
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"ControlOptions_JoystickMode": "摇杆",
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"ControlOptions_JoystickMode0": "关",
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"ControlOptions_JoystickMode1": "Y-前进/停止",
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"ControlOptions_JoystickMode2": "Y-上下",
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"ControlOptions_Press": "请按键",
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"ControlOptions_Bind": "绑定",
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# ------------------------------------------------------- input actions
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"DIA_GAME_MENU": "菜单",
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"DIA_GAME_HELP": "帮助",
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"DIA_GAME_CAMERACONTROL": "镜头",
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"DIA_GAME_LEFT": "左",
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"DIA_GAME_RIGHT": "右",
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"DIA_GAME_UP": "上",
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"DIA_GAME_DOWN": "下",
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"DIA_GAME_AIMED_FIRE": "瞄准射击",
|
||
"DIA_GAME_FORWARD": "前进",
|
||
"DIA_GAME_PAUSE": "暂停",
|
||
"DIA_GAME_SELECT": "移动",
|
||
"DIA_GAME_ALT_SELECT": "攻击",
|
||
"DIA_GAME_CENTERCAMERA": "镜头归中",
|
||
"DIA_GAME_CAMERA_TURN_LEFT": "镜头左转",
|
||
"DIA_GAME_CAMERA_TURN_RIGHT": "镜头右转",
|
||
"DIA_GAME_CAMERA_TURN_UP": "镜头上抬",
|
||
"DIA_GAME_CAMERA_TURN_DOWN": "镜头下压",
|
||
"DIA_GAME_SPEED_PLUS": "游戏速度+",
|
||
"DIA_GAME_SPEED_MINUS": "游戏速度-",
|
||
"DIA_GAME_STATISTICS": "属性",
|
||
"DIA_GAME_MAP": "地图",
|
||
"DIA_GAME_OPTIONS": "选项",
|
||
"DIA_GAME_SHOW_UNIT_MARKERS": "标记",
|
||
"DIA_GAME_NEXT_CAMERA": "下一镜头",
|
||
"DIA_GAME_PLAYER_CATCH": "抓取",
|
||
"DIA_GAME_PLAYER_DEVOUR": "吞噬",
|
||
"DIA_GAME_PLAYER_TRANSMUTE": "转化",
|
||
"DIA_GAME_PLAYER_STOP": "停止",
|
||
"DIA_GAME_PLAYER_ATTACK_STATE": "攻击状态",
|
||
"DIA_GAME_CAMERA_ZOOM": "缩放",
|
||
"DIA_GAME_PLAYER_SPEED_PLUS": "速度+",
|
||
"DIA_GAME_PLAYER_SPEED_MINUS": "速度-",
|
||
"DIA_GAME_PLAYER_HEIGHT_PLUS": "高度+",
|
||
"DIA_GAME_PLAYER_HEIGHT_MINUS": "高度-",
|
||
"DIA_GAME_CANCEL_TUTORIAL": "取消教程",
|
||
"DIA_GAME_QUEUE_SPELLS": "法术队列",
|
||
"DIA_GAME_MISSION_DESCRIPTION": "当前任务",
|
||
"DIA_GAME_BUILD": "建造/修理/升级",
|
||
"DIA_GAME_SCREENSHOT": "截图",
|
||
"DIA_GAME_CAMERA_ZOOM_IN": "镜头拉近",
|
||
"DIA_GAME_CAMERA_ZOOM_OUT": "镜头拉远",
|
||
"DIA_GAME_MINMAP": "小地图",
|
||
"DIA_GAME_NEXT_TARGET": "下一目标",
|
||
"DIA_GAME_PREV_TARGET": "上一目标",
|
||
"DIA_GAME_AUTO_TARGET": "自动锁定",
|
||
"DIA_GAME_WEAPON1": "第一武器",
|
||
"DIA_GAME_WEAPON2": "第二武器",
|
||
"DIA_GAME_WEAPON3": "第三武器",
|
||
|
||
# ------------------------------------------------------- mouse and keys
|
||
"MOUSE_3": "鼠标左键",
|
||
"MOUSE_4": "鼠标右键",
|
||
"MOUSE_5": "滚轮",
|
||
"MOUSE_6": "后退键",
|
||
"MOUSE_7": "前进键",
|
||
"KEYBOARD_39": "空格",
|
||
"KEYBOARD_C8": "上箭头",
|
||
"KEYBOARD_D0": "下箭头",
|
||
"KEYBOARD_CD": "右箭头",
|
||
"KEYBOARD_CB": "左箭头",
|
||
"KEYBOARD_45": "数字锁定",
|
||
"KEYBOARD_0E": "退格",
|
||
"KEYBOARD_C9": "上一页",
|
||
"KEYBOARD_D1": "下一页",
|
||
|
||
# --------------------------------------------------------- help markers
|
||
"Help_Markers_Breath_Capacity": "吐息储量",
|
||
"Help_Markers_Breath_Charge": "吐息蓄力",
|
||
"Help_Markers_Blast_Attack": "冲击攻击",
|
||
"Help_Markers_Breath_Attack": "吐息攻击",
|
||
"Help_Markers_Missile_Attack": "飞弹攻击",
|
||
"Help_Markers_Catch_Eat": "抓取/进食",
|
||
"Help_Markers_Empty_Spell_Slot": "空法术槽",
|
||
"Help_Markers_Spell_Charge_Level_Indicator": "法术蓄力指示",
|
||
"Help_Markers_Spell_Shortcut": "法术快捷键",
|
||
"Help_Markers_Spell_Queue": "法术队列",
|
||
"Help_Markers_Selected_Spell_Marker": "已选法术标记",
|
||
"Help_Markers_Toggle_Spell_Storage": "切换法术储备开/关",
|
||
"Help_Markers_Inactive_Spell": "未激活法术",
|
||
"Help_Markers_Empty_Spell_Storage_Slot": "空法术储备槽",
|
||
"Help_Markers_Change_Altitude": "改变高度",
|
||
"Help_Markers_Health": "生命",
|
||
"Help_Markers_Stamina": "耐力",
|
||
"Help_Markers_Hunger": "饥饿",
|
||
"Help_Markers_Statistics": "属性",
|
||
"Help_Markers_Speed": "速度",
|
||
"Help_Markers_Experience": "经验",
|
||
"Help_Markers_Magic_Stones": "魔法石",
|
||
"Help_Markers_Toggle_Minimap": "切换小地图",
|
||
"Help_Markers_Map": "地图",
|
||
"Help_Markers_Build_Upgrade_Repair_Town": "建造/升级/修理城镇",
|
||
"Help_Markers_Game_Speed": "游戏速度",
|
||
"Help_Markers_Options": "选项",
|
||
"Help_Markers_Camera": "镜头",
|
||
"Help_Markers_Current_Quest": "当前任务",
|
||
"Help_SaveLoad_Shortcuts": "快速保存:Ctrl-S,快速读取:Ctrl-L",
|
||
"Help_Control_Header": "\\a操作",
|
||
|
||
# --------------------------------------------------------- dragon select
|
||
"RedDragonCaption": "安诺斯--吐火者",
|
||
"RedDragonText": "安诺斯是一头强大的战斗巨兽。强壮,且相当敏捷。它不偏好使用魔法,但其天生能力足以弥补。\\n\t飞行速度 = 80 火焰威力 = 50\\n\t生命 = 55 吐息储量 = 30\\n\t再生 = 25 魔力流入 = 25",
|
||
"BlackDragonCaption": "莫罗格--亡灵法师",
|
||
"BlackDragonText": "莫罗格的魔法属于黑暗一脉。他掌控死亡,能让最凶猛的生物获得半生之躯,且唯有他能操控它们。他行动迟缓,但再生极快。\\n\t飞行速度 = 75 火焰威力 = 40\\n\t生命 = 40 吐息储量 = 55\\n\t再生 = 45 魔力流入 = 35",
|
||
"BlueDragonCaption": "巴洛斯--魔法师",
|
||
"BlueDragonText": "巴洛斯喷吐液态寒冰冻结敌人。他是最擅长魔法的一条。敏捷而迅速,但防护不足。虽然天生能力平平,但庞大的法术库足以弥补。\\n\t飞行速度 = 85 火焰威力 = 25\\n\t生命 = 35 吐息储量 = 25\\n\t再生 = 20 魔力流入 = 60",
|
||
"RedDragonTip": "安诺斯--吐火者",
|
||
"BlackDragonTip": "莫罗格--亡灵法师",
|
||
"BlueDragonTip": "巴洛斯--魔法师",
|
||
|
||
# ----------------------------------------------------------- multiplayer
|
||
"Multiplayer_Players": "玩家",
|
||
"Multiplayer_Host": "主机",
|
||
"Multiplayer_Join": "加入",
|
||
"Multiplayer_Ready": "准备",
|
||
"Multiplayer_Start": "开始",
|
||
"Multiplayer_RedDragon": "红龙 安诺斯",
|
||
"Multiplayer_BlackDragon": "黑龙 莫罗格",
|
||
"Multiplayer_BlueDragon": "蓝龙 巴洛斯",
|
||
"Multiplayer_IP": "IP:",
|
||
"Multiplayer_PlayerStateDescription": "%s - %d 经验值",
|
||
"Multiplayer_ClientSessionTerminated": "\\a游戏已被主机终止。",
|
||
|
||
# ------------------------------------------------------------- overhead
|
||
"Overhead_TimeSpeed": "\\a时间速度:%d%%\\r\\n\\f慢动作,如同电影般;或加速,来点额外的肾上腺素。",
|
||
"Overhead_Life": "\\a生命:%d / %d\\r\\n\\f虽然巨龙的身体凭借坚韧的装甲皮肤、再生能力和魔法防护能承受惊人的伤害,但你远非不死之身。",
|
||
"Overhead_Stamina": "\\a耐力:%d%%\\r\\n\\f影响生命恢复速度、最高速度等。",
|
||
"Overhead_Hunger": "\\a饥饿:%d%%\\r\\n\\f与普遍看法相反,巨龙能长时间不进食,有时可达数年。但为了快速恢复(如果还能恢复的话),你必须保持健康的饮食。大型怪物无法被吞食。",
|
||
"Overhead_BreathCapacity": "\\a吐息储量:%d%%\\r\\n\\f用光标指向目标并按下鼠标右键攻击。按住越久,攻击越强。",
|
||
"Overhead_FireBlastCapacity": "\\a火焰冲击威力:%d%%\\r\\n\\f按住鼠标右键时,此指示器显示你不断增长的攻击力。松开按钮即发动攻击。",
|
||
"Overhead_SpellsChargeLevel": "\\a法术蓄力等级:%d%%\\r\\n\\f显示可用于为当前激活法术蓄力的魔法能量。蓄力速度还取决于同时蓄力的法术数量和等级。",
|
||
"Overhead_CharacterStatistics": "\\a角色属性\\n\\b升级所需经验:%i(已完成 %i%%)。",
|
||
"Overhead_CharacterStatistics_DisabledForThisUnit": "\\a角色属性\\n\\b此角色不可用。",
|
||
"Overhead_AvailableSpells": "\\a可用法术\\n切换法术池显示开/关。",
|
||
"Overhead_Minimap": "\\a小地图\\n切换小地图显示开/关。",
|
||
"Overhead_FireBreathFireBlast": "\\a火焰吐息/火焰冲击(切换)\\r\\n\\f点击此按钮在两种基本攻击模式间切换。",
|
||
"Overhead_Options": "\\a游戏选项\\r\\n\\f更改游戏、音频、视频和输入设置。",
|
||
"Overhead_Pause": "\\a暂停\\r\\n\\f游戏暂停,但你仍可环顾四周并向角色下达指令。花点时间想想策略。",
|
||
"Overhead_CannotCatch": "不饿!",
|
||
"Overhead_Catch": "抓取",
|
||
"Overhead_CannotSwallow": "无法吞噬",
|
||
"Overhead_Swallow": "吞噬",
|
||
"Overhead_Up": "上",
|
||
"Overhead_Down": "下",
|
||
"Overhead_Stop": "停止",
|
||
"Overhead_Slow": "慢",
|
||
"Overhead_Fast": "快",
|
||
"Overhead_DragonCamera": "巨龙镜头 <<<\\n视角镜头\\n跟随镜头",
|
||
"Overhead_EyesCamera": "巨龙镜头\\n视角镜头 <<<\\n跟随镜头",
|
||
"Overhead_MissileCamera": "巨龙镜头\\n视角镜头\\n跟随镜头 <<<",
|
||
"Overhead_TownInfo_NoTown": "无城镇",
|
||
"Overhead_TownInfo_TownLevel": "城镇等级 %i(完好度 %i%%)",
|
||
"Overhead_TownRepair_EnergyForRepair": "\\n修理所需能量:%i / %i(%i%%)",
|
||
"Overhead_TownRepairUpgrade_UnderAttack": "\\n正遭受攻击",
|
||
"Overhead_TownRepairUpgrade_FarFromTown": "\\n离城镇太远",
|
||
"Overhead_TownRepair": "修理",
|
||
"Overhead_TownRepair_CannotRepair": "无法修理%s%s%s%s",
|
||
"Overhead_TownUpgrade_CannotUpgrade": "无法升级%s%s%s%s",
|
||
"Overhead_TownUpgrade": "升级城镇",
|
||
"Overhead_EnergyForUpgrade": "\\n升级所需能量:%i / %i(%i%%)",
|
||
"Overhead_NoUpgrade": "没有更多可用的升级",
|
||
"Overhead_BuildTown": "建造城镇",
|
||
"Overhead_BuildProgress": "已完成 %i%%",
|
||
"Overhead_TooFarFromTownPlace": "离城镇中心太远",
|
||
"Overhead_BuildTown_NoPlace": "此区域没有适合建城的位置",
|
||
"Overhead_BuildTown_NoSkill": "没有建造技能",
|
||
"Overhead_TownRepair_NoSkill": "\\n没有修理技能",
|
||
"Overhead_TownUpgrade_NoSkill": "\\n没有升级技能",
|
||
"Overhead_TownBuildRepairUpgrade_DisabledForThisUnit": "\\n此角色不可用",
|
||
"Overhead_TownRepair_HostileTown": " 敌对城镇",
|
||
"Overhead_TownUpgrade_HostileTown": " 敌对城镇",
|
||
"Overhead_GlobalMap": "\\a世界地图",
|
||
"Overhead_ExpBar": "\\a升级所需经验:%i(已完成 %i%%)",
|
||
"Overhead_NewLevel": "新等级",
|
||
"Overhead_Zoom": "缩放:%.1f 倍",
|
||
"Overhead_Hungry": "饥饿",
|
||
"Overhead_DeadDialog_Header": "你的角色已死亡",
|
||
"Overhead_DeadDialog_Text": "是否载入上次保存的游戏 \\\"%s\\\"?",
|
||
"Overhead_DeadDialog_Multiplayer_Text": "\\a已重生",
|
||
"Overhead_Multiplayer_GameOver": "\\a游戏结束",
|
||
"Overhead_Multiplayer_MainMenu": "\\a确定 - 退出,取消 - 继续游戏。",
|
||
"Overhead_Tutorial_MainMenu": "\\a退出教程?",
|
||
"Overhead_StoneType0": "\\a红色魔法石\\r\\n\\f在劫掠城市时,一些怪物获得了若干神圣水晶。它们通常把宝物藏在巢穴中。将这些水晶集齐,便会成为相当强大的力量源泉。若能收集齐一整套,这股力量便可用来对抗邪恶。",
|
||
"Overhead_StoneType1": "\\a绿色魔法石\\r\\n\\f在劫掠城市时,一些怪物获得了若干神圣水晶。它们通常把宝物藏在巢穴中。将这些水晶集齐,便会成为相当强大的力量源泉。若能收集齐一整套,这股力量便可用来对抗邪恶。",
|
||
"Overhead_StoneType2": "\\a蓝色魔法石\\r\\n\\f在劫掠城市时,一些怪物获得了若干神圣水晶。它们通常把宝物藏在巢穴中。将这些水晶集齐,便会成为相当强大的力量源泉。若能收集齐一整套,这股力量便可用来对抗邪恶。",
|
||
"Overhead_CurrentMission": "当前任务",
|
||
"Overhead_MissionButton": "当前任务",
|
||
"Overhead_SpellTooltipDescription": "等级 %i\\n威力:%i\\n储量:%i\\n距离:%i\\n施法时间:%s\\n持续时间:%s\\n",
|
||
"Overhead_ContinueTutorialButton": "继续教程",
|
||
"Overhead_FinishTutorialButton": "完成教程",
|
||
|
||
# ------------------------------------------------------------- stats UI
|
||
"Stats_DragonStatistics": "巨龙属性。你可以用经验点提升它们。",
|
||
"Stats_FlySpeed": "\\a飞行速度\\r\\n\\f也有助于躲避敌人的火力。",
|
||
"Stats_Life": "\\a生命\\r\\n\\f你的角色在不死亡的情况下能承受多少伤害。",
|
||
"Stats_Regeneration": "\\a再生\\r\\n\\f生命恢复速度让你存活更久,并更快重返战斗。",
|
||
"Stats_FirePower": "\\a火焰威力\\r\\n\\f自然攻击(冲击、吐息)的威力。当火焰威力足够高时,某些巨龙会获得新的攻击方式。",
|
||
"Stats_BreathCapacity": "\\a吐息储量\\r\\n\\f决定你能连续发出多少次自然冲击。若吐息耗尽为零,你必须等待其重新蓄满,只能依靠魔法和敏捷来求生。",
|
||
"Stats_ManaInflow": "\\a魔力流入\\r\\n\\f巨龙用魔力为法术蓄力。它有一股魔力流来填充法术,并在所有正在蓄力的法术间平均分配。魔力流入越高,所有法术蓄力越快。",
|
||
"Stats_SpellSlots": "\\a法术槽\\r\\n\\f可用的法术槽数量。你同一时间只能为这个数量的法术蓄力。从巢穴中收集绿色魔法水晶可以增加此数量。",
|
||
"Stats_Value": "当前数值",
|
||
"Stats_SpellSlots_Value": "法术槽数量",
|
||
"Stats_Cost": "\\a升级消耗\\r\\n\\f此参数每点属性的升级消耗。不同巨龙在每个参数上的升级消耗各不相同。",
|
||
"Stats_Experience": "\\a经验\\r\\n\\f巨龙通过击杀怪物和完成任务获得经验。每升一级都会获得若干属性点,可分配到参数和法术上。",
|
||
"Stats_ExperienceForNextLevel": "\\a距离下一级还需:%i 点经验\\r\\n\\f当巨龙获得这些经验后,将得到更多可分配的属性点。",
|
||
"Stats_Level": "\\a等级\\r\\n\\f巨龙通过击杀怪物和完成任务提升等级。某些法术只有达到特定等级才可使用。",
|
||
"Stats_PointsLeft": "\\a属性点\\r\\n\\f巨龙每升一级都会获得一定数量的属性点,可用于提升属性或学习新法术。",
|
||
"Stats_NewSpells": "新法术列表",
|
||
"Stats_SpellsSelected": "已选法术",
|
||
"Stats_SpellCost": "法术消耗",
|
||
"Stats_NextLevelSpell": "下一级法术\\n%s",
|
||
"Stats_OK": "确定",
|
||
"Stats_Cancel": "取消",
|
||
|
||
# ------------------------------------------------------------- dialogs
|
||
"DialogButton_Load": "载入上次保存的游戏",
|
||
"DialogButton_Quit": "退出到主菜单",
|
||
"DialogButton_Cancel": "取消",
|
||
"GoToArea_DialogText_TooSick": "你会在旅途中丧命!留在这里治疗自己吧。",
|
||
"GoToArea_DialogText_TooFar": "你还不能去那里!你需要先在相邻区域建一座城镇,并摧毁那里的所有巢穴。",
|
||
"GoToArea_DialogText_NoAdmission": "你不能去那里!请查看当前任务信息。",
|
||
"GoToArea_DialogHeader_GoTo": "前往 ",
|
||
"GoToArea_DialogHeader_CantGoTo": "无法前往 ",
|
||
"GoToArea_DialogText_GoToAreaQuestion": "确定要离开当前区域吗?",
|
||
|
||
# ------------------------------------------------------------ teletypes
|
||
"Teletype_TownIsUnderAttack": "城镇正遭受攻击",
|
||
"Teletype_TownDamage75": "城镇损伤:75%",
|
||
"Teletype_TownDamage50": "城镇损伤:50%",
|
||
"Teletype_TownDamage25": "城镇损伤:25%",
|
||
"Teletype_TownDestroyed": "城镇已被摧毁!",
|
||
"Teletype_TownRepairIsEnabled": "城镇修理已可用",
|
||
"Teletype_TownUpgradeIsEnabled": "城镇升级已可用",
|
||
"Teletype_NoMonstersCurrent": "本区域已无怪物",
|
||
"Teletype_NoMonsters": "守军击退了进攻",
|
||
"Teletype_NoLairs": "本区域已无巢穴",
|
||
"Teletype_NewLair": "新巢穴!",
|
||
"Teletype_Invasion_Small": "小规模入侵!",
|
||
"Teletype_Invasion_Medium": "中等规模入侵!",
|
||
"Teletype_Invasion_Big": "大规模入侵!",
|
||
"Teletype_AreaIsAvailableNow": "新区域已开放。",
|
||
|
||
# ----------------------------------------------------- natural attacks
|
||
"BlueDragonBreath": "冰霜吐息\\r\\n冻结目标并造成伤害。仅能近距离使用。",
|
||
"IceBlast": "寒冰冲击\\r\\n从远处对敌人造成伤害的寒冰冲击。",
|
||
"FreezeBlast": "冰封冲击\\r\\n冻结敌人的冲击。",
|
||
"FireBlast": "火焰冲击\\r\\n从远处伤害敌人的火球。",
|
||
"FireBreath": "火焰吐息\\r\\n伤害敌人,仅能近距离使用。",
|
||
"RedDragonFireMissile": "火焰飞弹\\r\\n自导火焰飞弹。",
|
||
"AdvancedFireBlast": "高级火焰冲击\\r\\n更大更强的火球,从远处伤害敌人。",
|
||
"RedDragonAdvancedFireMissile": "高级火焰飞弹\\r\\n高级自导火焰飞弹。",
|
||
"SuperFireBlast": "超级火焰冲击\\r\\n从远处伤害敌人的最佳火球。",
|
||
"RedDragonSuperFireMissile": "超级火焰飞弹\\r\\n超级自导火焰飞弹。",
|
||
"BlackDragonBlast": "黑暗冲击\\r\\n从远处伤害敌人的黑暗能量球。",
|
||
"BlackDragonBreath": "黑暗吐息\\r\\n伤害敌人,仅能近距离使用。",
|
||
"BlackDragonBlastAcid": "酸液冲击\\r\\n从远处伤害敌人的毒酸团块。",
|
||
"BlackDragonBreathAcid": "酸液吐息\\r\\n伤害敌人,仅能近距离使用。",
|
||
"BlackDragonBlastSuperAcid": "超级酸液冲击\\r\\n从远处伤害敌人的超强毒酸团块。",
|
||
"BlackDragonBreathSuperAcid": "超级酸液吐息\\r\\n伤害敌人,仅能近距离使用。",
|
||
"FireMissile": "火焰飞弹",
|
||
"GreenAcidBlast": "绿色酸液冲击",
|
||
"Canyon": "峡谷",
|
||
|
||
# ----------------------------------------------------------- map screen
|
||
"Map_Exit": "退出地图界面。",
|
||
"Map_Status": "\\a%s\\n\\b%s,%i 个巢穴%s。\\n%i 个怪物%s,%i 个人类%s。\\n%s%s",
|
||
"Map_Status_NoTown": "无城镇",
|
||
"Map_Status_TownLevelHeath": "城镇等级 %i(完好度 %i%%)",
|
||
"Map_Status_YouAreHere": " 你在这里。",
|
||
"Map_Status_Accessible": " 可进入。",
|
||
"Map_Status_TooFar": "你不能去那里!你需要先在相邻区域建一座城镇,并摧毁那里的所有巢穴。",
|
||
"Map_Status_NoAdmission": " 禁止进入。",
|
||
|
||
# ----------------------------------------------------- misc / messages
|
||
"ScriptScenePauseText": "暂停",
|
||
"GameSaved": "游戏 \\\"%s\\\" 已保存",
|
||
"GameLoaded": "游戏 \\\"%s\\\" 已载入",
|
||
"SaveFailed": "保存失败",
|
||
"LoadFailed": "载入失败",
|
||
"ScreenshotSavedText": "\\\"%s\\\" 已保存。",
|
||
"FlyingHits_Experience": "经验: ",
|
||
"AddAbility_SpellSlot": "你获得了一个额外的法术槽。",
|
||
"AddAbility_Source": "你获得了 %i 点魔力流入。",
|
||
"AddAbility_FirePower": "你获得了 %i 点火焰威力。",
|
||
"AddAbility_Regeneration": "你获得了 %i 点再生。",
|
||
"AddAbility_Life": "你获得了 %i 点生命。",
|
||
"AddAbility_Speed": "你获得了 %i 点速度。",
|
||
"AddAbility_Experience": "你获得了 %i 点经验。",
|
||
"AddAbility_Spell": "你获得了新法术:%s。",
|
||
"AddAbility_Weapon": "你获得了新武器:%s。",
|
||
"AddAbility_WeaponReplace": "你的武器已从 %s 升级为 %s。",
|
||
"TipPrefix": "你知道吗……\\n",
|
||
"Savegame_Filename_Quicksave": "快速存档",
|
||
"Savegame_Filename_Auto_Leaving": "自动-离开",
|
||
"Savegame_Filename_Auto_NewGame": "自动-新游戏",
|
||
"Savegame_Filename_Auto_Level": "自动-升级",
|
||
"Savegame_Filename_New": "<新建>",
|
||
"Savegame_Filename_Template": "存档",
|
||
|
||
# ------------------------------------------------------------ area names
|
||
"Mediterrano": "地中海",
|
||
"Golden Woods": "黄金森林",
|
||
"Hole": "陷坑",
|
||
"North Star": "北极星",
|
||
"Ferra": "费拉",
|
||
"Wonderland": "奇境",
|
||
"Rockwood": "石林",
|
||
"Earthskull": "大地之颅",
|
||
"Forest": "森林",
|
||
"Terra": "泰拉",
|
||
"Crimea": "克里米亚",
|
||
"Turf": "草甸",
|
||
"Gerra": "杰拉",
|
||
}
|