Chinese main menu: font atlas + GB2312 tables + Strings translation
- build_cjk.py: 2048x1024 UI atlas (original ASCII at 0,0 + full GB2312 at 12px) and cjk_glyph/cjk_metric tables. - cn_strings.py + make_cn_strings.py: escape-aware GB2312 rewrite of Strings.dat (46 entries). - install_cjk.py: one-shot deploy/restore (exe patch, atlas loose+res, strings). - apply_cjk.py: fix metrics cave code byte order (was (second<<8)|first) so CJK width measures correctly and centred labels are no longer flushed right. - docs: DEVLOG + patch notes for the atlas and the fix.
This commit is contained in:
+18
-12
@@ -1,4 +1,4 @@
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import struct, sys, os
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import argparse, struct, sys, os
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from keystone import Ks, KS_ARCH_X86, KS_MODE_32
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ORIG = r"F:\steam\steamapps\common\The I of the Dragon\TheIOfTheDragon.exe"
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@@ -21,16 +21,16 @@ def align(x, a):
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return (x + a - 1) // a * a
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def load_tables():
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g = open(os.path.join(TBL, "cjk_glyph.bin"), "rb").read()
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m = open(os.path.join(TBL, "cjk_metric.bin"), "rb").read()
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def load_tables(tbl):
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g = open(os.path.join(tbl, "cjk_glyph.bin"), "rb").read()
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m = open(os.path.join(tbl, "cjk_metric.bin"), "rb").read()
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assert len(g) == 65536 * 16, len(g)
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assert len(m) == 65536 * 8, len(m)
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return g, m
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def main():
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data = bytearray(open(ORIG, "rb").read())
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def main(orig=ORIG, out=OUT, tbl=TBL):
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data = bytearray(open(orig, "rb").read())
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e_lfanew = struct.unpack_from("<I", data, 0x3C)[0]
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coff = e_lfanew + 4
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nsec = struct.unpack_from("<H", data, coff + 2)[0]
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@@ -99,7 +99,8 @@ def main():
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cmp al, 0x80
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jb ascii
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movzx eax, al
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mov ah, byte ptr [ebx + 1]
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shl eax, 8
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mov al, byte ptr [ebx + 1]
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mov ebp, [ecx + 0x14]
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add ebp, dword ptr [eax*8 + {metric}]
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add edx, ebp
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@@ -147,7 +148,7 @@ def main():
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data[sec_off + OFF_DRAW: sec_off + OFF_DRAW + len(draw_code)] = draw_code
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data[sec_off + OFF_MEAS: sec_off + OFF_MEAS + len(meas_code)] = meas_code
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glyph, metric = load_tables()
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glyph, metric = load_tables(tbl)
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data[sec_off + OFF_GLYPH: sec_off + OFF_GLYPH + len(glyph)] = glyph
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data[sec_off + OFF_METRIC: sec_off + OFF_METRIC + len(metric)] = metric
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@@ -164,10 +165,15 @@ def main():
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hook(HOOK_DRAW_VA, draw_va)
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hook(HOOK_MEAS_VA, meas_va)
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os.makedirs(os.path.dirname(OUT), exist_ok=True)
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open(OUT, "wb").write(data)
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print("wrote", OUT, len(data), "bytes")
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os.makedirs(os.path.dirname(out), exist_ok=True)
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open(out, "wb").write(data)
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print("wrote", out, len(data), "bytes")
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if __name__ == "__main__":
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main()
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ap = argparse.ArgumentParser()
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ap.add_argument("--orig", default=ORIG)
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ap.add_argument("--out", default=OUT)
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ap.add_argument("--tbl", default=TBL)
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a = ap.parse_args()
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main(a.orig, a.out, a.tbl)
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@@ -0,0 +1,256 @@
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"""Build the Chinese UI font atlas + code tables for The I of the Dragon.
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Approach
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--------
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The engine normalizes `Fonts.dat` char rects by the *actual* D3D texture size
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(AddChar -> vtable+0x38 surface desc). So if we replace the UI font texture
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`UI\\Overhead\\Shrift_gb_Germany.TGA` (256x128) with a bigger atlas that still
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contains the original ASCII artwork at pixel (0,0), every existing ASCII rect
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keeps working unchanged.
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CJK glyphs are rendered as full-width cells at the bottom/right of the atlas and
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described by the side tables consumed by the `.cjk` code caves:
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cjk_glyph : 65536 * float4 (u1,v1,u2,v2)
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cjk_metric : 65536 * int2 (advance, height)
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`key = (lead_byte << 8) | trail_byte` -- exactly the code the cave builds.
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Outputs (into --out):
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Shrift_gb_Germany.TGA new texture (TGA type 2, 32bpp, bottom-up, same desc)
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cjk_glyph.bin
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cjk_metric.bin
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cells.json code -> cell / unicode, for diagnostics
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atlas_preview.png downscaled preview (not deployed)
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"""
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import argparse
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import json
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import os
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import struct
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import sys
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from PIL import Image, ImageDraw, ImageFont
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DEFAULT_GAME = r"F:\steam\steamapps\common\The I of the Dragon"
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DEFAULT_OUT = r"E:\DragonHD\build\cjk"
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TEX_NAME = r"UI\Overhead\Shrift_gb_Germany.TGA"
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FONT_CANDIDATES = [
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(r"C:\Windows\Fonts\simsun.ttc", 0),
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(r"C:\Windows\Fonts\simhei.ttf", 0),
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(r"C:\Windows\Fonts\msyh.ttc", 0),
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]
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# ---------------------------------------------------------------- res reader
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def read_res_entry(res_path, want_name):
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data = open(res_path, "rb").read()
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count = struct.unpack_from("<I", data, 0)[0]
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p = 4
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for _ in range(count):
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ln = struct.unpack_from("<I", data, p)[0]
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p += 4
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name = data[p:p + ln].decode("latin1")
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p += ln
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off, size = struct.unpack_from("<II", data, p)
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p += 8
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if name == want_name:
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return data[off:off + size]
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return None
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def load_original_tga(game):
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loose = os.path.join(game, "Data", "Textures", "Ui", "Overhead",
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os.path.basename(TEX_NAME.replace("\\", os.sep)))
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if os.path.exists(loose):
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return open(loose, "rb").read()
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blob = read_res_entry(os.path.join(game, "Data", "Textures.res"), TEX_NAME)
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if blob is None:
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raise SystemExit("cannot locate " + TEX_NAME)
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return blob
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# ---------------------------------------------------------------- TGA <-> PIL
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def tga_geometry(raw):
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if len(raw) < 18:
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raise SystemExit("not a TGA")
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idlen = raw[0]
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imgtype = raw[2]
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w = struct.unpack_from("<H", raw, 12)[0]
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h = struct.unpack_from("<H", raw, 14)[0]
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bpp = raw[16]
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desc = raw[17]
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return idlen, imgtype, w, h, bpp, desc
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def tga_to_image(raw):
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idlen, imgtype, w, h, bpp, desc = tga_geometry(raw)
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if imgtype != 2 or bpp != 32:
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raise SystemExit("unsupported TGA type=%d bpp=%d" % (imgtype, bpp))
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off = 18 + idlen
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bottom_up = not (desc & 0x20)
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img = Image.new("RGBA", (w, h))
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dst = img.load()
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row_bytes = w * 4
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for y in range(h):
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src_row = (h - 1 - y) if bottom_up else y
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base = off + src_row * row_bytes
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row = raw[base:base + row_bytes]
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for x in range(w):
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b, g, r, a = row[x * 4:x * 4 + 4]
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dst[x, y] = (r, g, b, a)
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return img, desc
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def image_to_tga(img, desc=0x08, footer=b""):
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w, h = img.size
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rgba = img.convert("RGBA")
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r, g, b, a = rgba.split()
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bgra = Image.merge("RGBA", (b, g, r, a))
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bottom_up = not (desc & 0x20)
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if bottom_up:
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bgra = bgra.transpose(Image.FLIP_TOP_BOTTOM)
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body = bgra.tobytes()
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hdr = (struct.pack("<BBB", 0, 0, 2)
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+ struct.pack("<HHB", 0, 0, 0)
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+ struct.pack("<HHHHBB", 0, 0, w, h, 32, desc))
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return hdr + body + footer
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# ---------------------------------------------------------------- charset
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def iter_gb2312():
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"""code(int) -> unicode char, full GB2312 double byte space."""
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out = {}
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for hi in range(0xA1, 0xF8):
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for lo in range(0xA1, 0xFF):
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try:
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u = bytes([hi, lo]).decode("gb2312")
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except Exception:
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continue
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out[(hi << 8) | lo] = u
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return out
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def chars_from_text(path, base):
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"""merge chars found in a utf-8 text file into the base set."""
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txt = open(path, encoding="utf-8").read()
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used = {}
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for ch in txt:
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if ord(ch) < 0x80:
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continue
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try:
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enc = ch.encode("gb2312")
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except Exception:
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print(" ! cannot gb2312-encode %r" % ch, file=sys.stderr)
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continue
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if len(enc) != 2:
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continue
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used[(enc[0] << 8) | enc[1]] = ch
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return used
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# ---------------------------------------------------------------- build
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def pick_font(size):
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for path, idx in FONT_CANDIDATES:
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if os.path.exists(path):
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return ImageFont.truetype(path, size, index=idx), path
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raise SystemExit("no CJK ttf found")
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument("--game", default=DEFAULT_GAME)
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ap.add_argument("--out", default=DEFAULT_OUT)
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ap.add_argument("--size", type=int, default=12,
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help="CJK pixel size (12 matches the UI pixel font)")
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ap.add_argument("--cell", type=int, default=12)
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ap.add_argument("--atlas-w", type=int, default=2048)
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ap.add_argument("--atlas-h", type=int, default=1024)
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ap.add_argument("--cjk-y0", type=int, default=128)
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ap.add_argument("--draw-dy", type=int, default=-1,
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help="vertical offset of the glyph inside the cell")
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ap.add_argument("--charset", default="gb2312",
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choices=["gb2312", "text"],
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help="gb2312 = every double byte code; text = only chars in --text")
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ap.add_argument("--text", default=None)
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args = ap.parse_args()
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os.makedirs(args.out, exist_ok=True)
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orig_raw = load_original_tga(args.game)
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orig_img, desc = tga_to_image(orig_raw)
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ow, oh = orig_img.size
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footer = orig_raw[-26:] if len(orig_raw) >= 26 and orig_raw[-18:-1] == b"TRUEVISION-XFILE." else b""
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print("original %dx%d desc=0x%02x footer=%d" % (ow, oh, desc, len(footer)))
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base = iter_gb2312()
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if args.charset == "text":
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base = chars_from_text(args.text, base)
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print("charset size: %d" % len(base))
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cell = args.cell
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cols = args.atlas_w // cell
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rows = (args.atlas_h - args.cjk_y0) // cell
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if len(base) > cols * rows:
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raise SystemExit("charset %d does not fit in %dx%d (%d cells)"
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% (len(base), cols, rows, cols * rows))
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atlas = Image.new("RGBA", (args.atlas_w, args.atlas_h), (0, 0, 0, 0))
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atlas.paste(orig_img, (0, 0))
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font, fontpath = pick_font(args.size)
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print("font: %s @ %dpx" % (fontpath, args.size))
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d = ImageDraw.Draw(atlas)
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cells = {}
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clipped = 0
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for i, code in enumerate(sorted(base)):
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uni = base[code]
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col = i % cols
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row = i // cols
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x = col * cell
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y = args.cjk_y0 + row * cell
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d.text((x, y + args.draw_dy), uni, font=font, fill=(255, 255, 255, 255))
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cells[code] = {"x": x, "y": y, "uni": uni}
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# sanity: ink must fit the cell
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bb = atlas.crop((x, y, x + cell, y + cell)).getbbox()
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if bb is None:
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clipped += 1
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print("placed %d glyphs (%d empty), grid %dx%d" % (len(cells), clipped, cols, rows))
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# tables
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glyph = bytearray(65536 * 16)
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metric = bytearray(65536 * 8)
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aw, ah = args.atlas_w, args.atlas_h
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for code, c in cells.items():
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x, y = c["x"], c["y"]
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struct.pack_into("<4f", glyph, code * 16,
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x / aw, y / ah, (x + cell) / aw, (y + cell) / ah)
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struct.pack_into("<2i", metric, code * 8, cell, cell)
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open(os.path.join(args.out, "cjk_glyph.bin"), "wb").write(glyph)
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open(os.path.join(args.out, "cjk_metric.bin"), "wb").write(metric)
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tga = image_to_tga(atlas, desc=desc, footer=footer)
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open(os.path.join(args.out, "Shrift_gb_Germany.TGA"), "wb").write(tga)
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with open(os.path.join(args.out, "cells.json"), "w", encoding="utf-8") as f:
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json.dump({"cell": cell, "atlas": [aw, ah], "cjk_y0": args.cjk_y0,
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"size": args.size, "font": fontpath, "cells": cells}, f)
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meta = {"cell": cell, "atlas": [aw, ah], "cjk_y0": args.cjk_y0,
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"size": args.size, "font": fontpath, "count": len(cells),
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"advance": cell, "height": cell}
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with open(os.path.join(args.out, "atlas_meta.json"), "w", encoding="utf-8") as f:
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json.dump(meta, f, indent=2)
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# preview
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prev = atlas.resize((args.atlas_w // 4, args.atlas_h // 4), Image.NEAREST)
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prev.save(os.path.join(args.out, "atlas_preview.png"))
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print("atlas TGA %d bytes, glyph/probe tables written to %s" % (len(tga), args.out))
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,65 @@
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"""Simplified Chinese UI strings for The I of the Dragon.
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Only *display* values are translated here (the `English` column of
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`Data\\Misc\\Strings.dat`). Never translate `Id`s, event names, commands or
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unit types -- doing so is what breaks mission triggers.
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`\\a` is an in-engine text control prefix; keep it verbatim.
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Format specifiers (`%s`, `%d`, ...) must survive untouched.
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"""
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CN_STRINGS = {
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# window / main menu
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"WindowCaption": "龙之眼",
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"MainMenu_StartNewGame": "开始新游戏",
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"MainMenu_SaveLoadGame": "保存或载入游戏",
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"MainMenu_LoadGame": "载入游戏",
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"MainMenu_ResumeGame": "继续游戏",
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"MainMenu_ResumeSavedGame": "载入上次存档:\\\"%s\\\"",
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"MainMenu_ResumeSavedGameAutoTip": "载入上次游戏",
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"MainMenu_CannotResumeGame": "无法继续游戏",
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"MainMenu_Options": "选项",
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"MainMenu_Multi": "教程",
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"MainMenu_Credits": "制作人员",
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"MainMenu_Exit": "退出",
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# options
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"OptionsMenu_ApplyDialog": "\\a应用更改?",
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"OptionsMenu_Audio": "音频",
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"OptionsMenu_Video": "视频",
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"OptionsMenu_Controls": "操作",
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"OptionsMenu_Game": "游戏选项",
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"OptionsMenu_AudioTitle": "音频",
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"OptionsMenu_VideoTitle": "视频",
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"OptionsMenu_ControlsTitle": "操作",
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"OptionsMenu_GameTitle": "游戏选项",
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"OptionsMenu_Exit": "退出",
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"OptionsMenu_Back": "返回",
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"OptionsMenu_Okey": "应用",
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"OptionsMenu_Reset": "重置",
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# save / load
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"SaveLoadMenu_SaveGame": "保存游戏",
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"SaveLoadMenu_CannotSaveGame": "无法保存游戏",
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"SaveLoadMenu_LoadGame": "载入游戏",
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"SaveLoadMenu_CannotLoadGame": "请先选择一个存档",
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"SaveLoadMenu_Back": "返回",
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"SaveLoadMenu_Delete": "删除",
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"SaveLoadMenu_CannotDelete": "无法删除",
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"SaveLoadMenu_Cancel": "取消",
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"SaveLoadMenu_ReplaceDialog": "\\a替换?",
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"SaveLoadMenu_DeleteDialog": "\\a删除?",
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# multiplayer / tutorial
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"Multiplayer_Players": "玩家",
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"Multiplayer_Host": "主机",
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"Multiplayer_Join": "加入",
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"Multiplayer_Ready": "准备",
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"Multiplayer_Start": "开始",
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"Multiplayer_RedDragon": "红龙 安诺斯",
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"Multiplayer_BlackDragon": "黑龙 莫罗格",
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"Multiplayer_BlueDragon": "蓝龙 巴洛斯",
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"Multiplayer_IP": "IP:",
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"Multiplayer_PlayerStateDescription": "%s - %d 经验值",
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"Multiplayer_ClientSessionTerminated": "\\a游戏已被主机终止。",
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}
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@@ -0,0 +1,196 @@
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"""Deploy / restore the Chinese font patch into the game directory.
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`install`:
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1. back up the pristine exe / Textures.res / Strings.dat (once, into backup_game)
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2. copy the generated `.cjk` tables, rebuild the patched exe (apply_cjk)
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3. drop the patched exe into the game folder
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4. install the font atlas (loose file + inside Textures.res)
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5. patch Strings.dat with the Chinese `English` column
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`restore`:
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puts every original file back and removes anything we added.
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import shutil
|
||||
import struct
|
||||
import sys
|
||||
|
||||
GAME = r"F:\steam\steamapps\common\The I of the Dragon"
|
||||
BUILD = r"E:\DragonHD\build\cjk"
|
||||
PATCH = r"E:\DragonHD\patch"
|
||||
BACKUP = r"E:\DragonHD\backup_game"
|
||||
|
||||
EXE = "TheIOfTheDragon.exe"
|
||||
ATLAS_RES_NAME = r"UI\Overhead\Shrift_gb_Germany.TGA"
|
||||
ATLAS_LOOSE = os.path.join("Data", "Textures", "Ui", "Overhead", "Shrift_gb_Germany.TGA")
|
||||
|
||||
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
import apply_cjk # noqa: E402
|
||||
import make_cn_strings # noqa: E402
|
||||
from cn_strings import CN_STRINGS # noqa: E402
|
||||
|
||||
|
||||
def sha1(path):
|
||||
h = hashlib.sha1()
|
||||
with open(path, "rb") as f:
|
||||
for chunk in iter(lambda: f.read(1 << 20), b""):
|
||||
h.update(chunk)
|
||||
return h.hexdigest()
|
||||
|
||||
|
||||
def backup_once(src, dst):
|
||||
if os.path.exists(dst):
|
||||
return False
|
||||
os.makedirs(os.path.dirname(dst), exist_ok=True)
|
||||
shutil.copy2(src, dst)
|
||||
return True
|
||||
|
||||
|
||||
def replace_res_entries(res_path, repl):
|
||||
data = open(res_path, "rb").read()
|
||||
count = struct.unpack_from("<I", data, 0)[0]
|
||||
p = 4
|
||||
entries = []
|
||||
for _ in range(count):
|
||||
ln = struct.unpack_from("<I", data, p)[0]
|
||||
p += 4
|
||||
name = data[p:p + ln].decode("latin1")
|
||||
p += ln
|
||||
off, size = struct.unpack_from("<II", data, p)
|
||||
p += 8
|
||||
entries.append([name, data[off:off + size]])
|
||||
|
||||
hdr = 4
|
||||
for name, _ in entries:
|
||||
hdr += 4 + len(name) + 8
|
||||
data_start = (hdr + 15) & ~15
|
||||
|
||||
out = bytearray(struct.pack("<I", len(entries)))
|
||||
index = bytearray()
|
||||
payload = bytearray()
|
||||
offset = data_start
|
||||
for i, (name, blob) in enumerate(entries):
|
||||
blob = repl.get(name, blob)
|
||||
nb = name.encode("latin1")
|
||||
index += struct.pack("<I", len(nb)) + nb + struct.pack("<II", offset, len(blob))
|
||||
payload += blob
|
||||
if i != len(entries) - 1:
|
||||
pad = ((len(blob) + 15) & ~15) - len(blob)
|
||||
payload += b"\x00" * pad
|
||||
offset += len(blob) + pad
|
||||
else:
|
||||
offset += len(blob)
|
||||
out += index
|
||||
out += b"\x00" * (data_start - len(out))
|
||||
out += payload
|
||||
return bytes(out)
|
||||
|
||||
|
||||
def install(args):
|
||||
os.makedirs(BACKUP, exist_ok=True)
|
||||
state_path = os.path.join(BACKUP, "state.json")
|
||||
state = {}
|
||||
if os.path.exists(state_path):
|
||||
state = json.load(open(state_path))
|
||||
|
||||
game_exe = os.path.join(args.game, EXE)
|
||||
game_res = os.path.join(args.game, "Data", "Textures.res")
|
||||
game_str = os.path.join(args.game, "Data", "Misc", "Strings.dat")
|
||||
game_loose = os.path.join(args.game, ATLAS_LOOSE)
|
||||
|
||||
def bak(name):
|
||||
return os.path.join(BACKUP, name)
|
||||
|
||||
for src, dst in [(game_exe, bak(EXE)),
|
||||
(game_res, bak("Textures.res")),
|
||||
(game_str, bak("Strings.dat"))]:
|
||||
if backup_once(src, dst):
|
||||
print("backup", os.path.basename(dst))
|
||||
|
||||
if "loose_existed" not in state:
|
||||
state["loose_existed"] = os.path.exists(game_loose)
|
||||
if state["loose_existed"]:
|
||||
backup_once(game_loose, bak("Shrift_gb_Germany.TGA"))
|
||||
json.dump(state, open(state_path, "w"))
|
||||
|
||||
# 1. tables + patched exe (build against the pristine exe)
|
||||
os.makedirs(os.path.join(PATCH, "tables"), exist_ok=True)
|
||||
for t in ("cjk_glyph.bin", "cjk_metric.bin"):
|
||||
shutil.copy2(os.path.join(BUILD, t), os.path.join(PATCH, "tables", t))
|
||||
patch_out = os.path.join(PATCH, "TheIOfTheDragon_cjk.exe")
|
||||
apply_cjk.main(bak(EXE), patch_out, os.path.join(PATCH, "tables"))
|
||||
shutil.copy2(patch_out, game_exe)
|
||||
print("patched exe ->", game_exe)
|
||||
|
||||
# 2. atlas: loose + res
|
||||
atlas_src = os.path.join(BUILD, "Shrift_gb_Germany.TGA")
|
||||
atlas_blob = open(atlas_src, "rb").read()
|
||||
os.makedirs(os.path.dirname(game_loose), exist_ok=True)
|
||||
open(game_loose, "wb").write(atlas_blob)
|
||||
print("loose atlas ->", game_loose)
|
||||
|
||||
if not args.skip_res:
|
||||
open(game_res, "wb").write(
|
||||
replace_res_entries(bak("Textures.res"), {ATLAS_RES_NAME: atlas_blob}))
|
||||
print("res atlas updated ->", game_res)
|
||||
|
||||
# 3. strings
|
||||
raw = open(bak("Strings.dat"), "rb").read()
|
||||
out, done, missing = make_cn_strings.patch(raw, CN_STRINGS)
|
||||
open(game_str, "wb").write(out)
|
||||
print("strings patched %d/%d" % (len(done), len(CN_STRINGS)))
|
||||
if missing:
|
||||
print("MISSING:", missing, file=sys.stderr)
|
||||
sys.exit(2)
|
||||
|
||||
print("install done. exe sha1", sha1(game_exe), "res", sha1(game_res))
|
||||
|
||||
|
||||
def restore(args):
|
||||
game_exe = os.path.join(args.game, EXE)
|
||||
game_res = os.path.join(args.game, "Data", "Textures.res")
|
||||
game_str = os.path.join(args.game, "Data", "Misc", "Strings.dat")
|
||||
game_loose = os.path.join(args.game, ATLAS_LOOSE)
|
||||
state_path = os.path.join(BACKUP, "state.json")
|
||||
state = json.load(open(state_path)) if os.path.exists(state_path) else {}
|
||||
|
||||
for name, dst in [(EXE, game_exe), ("Textures.res", game_res), ("Strings.dat", game_str)]:
|
||||
src = os.path.join(BACKUP, name)
|
||||
if os.path.exists(src):
|
||||
shutil.copy2(src, dst)
|
||||
print("restored", dst)
|
||||
|
||||
if os.path.exists(game_str + ".orig"):
|
||||
os.remove(game_str + ".orig")
|
||||
|
||||
if state.get("loose_existed"):
|
||||
src = os.path.join(BACKUP, "Shrift_gb_Germany.TGA")
|
||||
if os.path.exists(src):
|
||||
shutil.copy2(src, game_loose)
|
||||
print("restored loose atlas")
|
||||
elif os.path.exists(game_loose):
|
||||
os.remove(game_loose)
|
||||
print("removed loose atlas")
|
||||
|
||||
print("restore done. exe sha1", sha1(game_exe), "res", sha1(game_res))
|
||||
print("strings sha1", sha1(game_str))
|
||||
|
||||
|
||||
def main():
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("action", choices=["install", "restore"])
|
||||
ap.add_argument("--game", default=GAME)
|
||||
ap.add_argument("--skip-res", action="store_true")
|
||||
args = ap.parse_args()
|
||||
if args.action == "install":
|
||||
install(args)
|
||||
else:
|
||||
restore(args)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,67 @@
|
||||
"""Patch the `English` column of `Data\\Misc\\Strings.dat` with simplified Chinese.
|
||||
|
||||
Reads the byte-exact file (single byte code page), replaces only the value that
|
||||
follows `Id = "<id>"` and `English = "..."`, and writes GB2312 double byte text.
|
||||
The original is preserved next to it as `Strings.dat.orig` (once).
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import re
|
||||
import sys
|
||||
|
||||
from cn_strings import CN_STRINGS
|
||||
|
||||
DEFAULT_GAME = r"F:\steam\steamapps\common\The I of the Dragon"
|
||||
|
||||
|
||||
def patch(raw, mapping):
|
||||
done, missing = [], []
|
||||
for sid, cn in mapping.items():
|
||||
enc = cn.encode("gb2312")
|
||||
pat = re.compile(
|
||||
rb'(Id\s*=\s*"' + re.escape(sid.encode("latin1")) + rb'"'
|
||||
rb'\s*[\r\n]+\s*English\s*=\s*")(?:[^"\\]|\\.)*(")'
|
||||
)
|
||||
new, n = pat.subn(lambda m: m.group(1) + enc + m.group(2), raw, count=1)
|
||||
if n:
|
||||
raw = new
|
||||
done.append(sid)
|
||||
else:
|
||||
missing.append(sid)
|
||||
return raw, done, missing
|
||||
|
||||
|
||||
def main():
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("--game", default=DEFAULT_GAME)
|
||||
ap.add_argument("--file", default=None)
|
||||
ap.add_argument("--restore", action="store_true")
|
||||
args = ap.parse_args()
|
||||
|
||||
path = args.file or os.path.join(args.game, "Data", "Misc", "Strings.dat")
|
||||
bak = path + ".orig"
|
||||
|
||||
if args.restore:
|
||||
if os.path.exists(bak):
|
||||
open(path, "wb").write(open(bak, "rb").read())
|
||||
print("restored", path)
|
||||
else:
|
||||
print("no backup at", bak)
|
||||
return
|
||||
|
||||
if not os.path.exists(bak):
|
||||
open(bak, "wb").write(open(path, "rb").read())
|
||||
print("backup ->", bak)
|
||||
|
||||
raw = open(path, "rb").read()
|
||||
out, done, missing = patch(raw, CN_STRINGS)
|
||||
open(path, "wb").write(out)
|
||||
print("patched %d/%d strings (%d bytes)" % (len(done), len(CN_STRINGS), len(out)))
|
||||
if missing:
|
||||
print("MISSING:", missing, file=sys.stderr)
|
||||
sys.exit(2)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user