6cd5bcbfee15b32912b2ace98b37aac2b97d9606
The I of the Dragon — fan tools (localization + HD)
Reverse-engineering and localization tooling for The I of the Dragon (Topware / Primal Software).
This repository tracks only our own tools and documentation. It does not contain the game, its assets, or any cracked distribution — those are regenerated/produced locally from a legit copy.
Layout
tools/ Python tooling (unpack, repack, preprocess, font patch, decoders)
docs/ DEVLOG, format specs, patch notes
Working data (not tracked): original/, png/, report/, patch/, crack/.
Tooling
| script | purpose |
|---|---|
tools/res_unpack.py |
extract a .res archive (index + raw blobs, 16-byte aligned) |
tools/res_repack.py |
rebuild a .res byte-identically from a directory |
tools/preprocess.py |
convert textures to PNG + build classification report |
tools/make_plan.py |
build an HD upscale plan from the report |
tools/decode_dat.py |
decode/encode the XOR-obfuscated Fonts.dat / *Description.dat |
tools/fontparse.py |
parse Fonts.dat into font blocks and glyph rects |
tools/add_section.py |
add an executable section to the game PE |
tools/apply_cjk.py |
apply the double-byte font-rendering patch |
tools/build_cjk.py |
build the 2048x1024 UI font atlas + cjk_glyph/cjk_metric tables |
tools/cn_strings.py |
simplified-Chinese translation table (Id -> text) |
tools/make_cn_strings.py |
patch the English column of Strings.dat to GB2312 |
tools/install_cjk.py |
deploy/restore the whole patch into the game folder |
tools/xrefs.py |
find call/jmp xrefs in the game executable |
See docs/ for the reverse-engineered formats and addresses.
Next steps, ordered by visible benefit and implementation effort: Chinese tutorial, then a small 2x texture pilot.
Legal
No game data is distributed here. Patches are produced by the user against their own copy.
Description
Languages
Python
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